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Transport Fever 3 — official marketing art showing truck, high-speed train, helicopter and modern city skyline across land, sea and air

Transport Fever 3

跨越陆、海、空,构建改变世界的交通网络。

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发布时间 2026-09-29 · 16:00 UTC

Hero image: official TF3 marketing art, © Urban Games / Paradox Interactive

275+
Vehicles
35+
Industries
4
Climate Zones
125+
Years of Transport

游戏概览

Transport Fever 3 is the fourth installment of the Transport Fever series, developed by Urban Games and published by Paradox Interactive. It launches September 29, 2026 on Windows, macOS, Linux, plus PlayStation 5 and Xbox Series X|S.

Players construct rail, road, tram, ship, and air networks across procedurally generated maps, linking towns and industries while balancing cost, speed, and public approval over more than a century of transport history.

核心特性

Three game modes

Tycoon mode offers adjustable difficulty across economy, world, and citizen behaviour. Sandbox disables the economy for unrestricted creativity. Campaign features missions inspired by real historic transport events.

Customisable difficulty

Disability sliders for noise, pollution, vehicle maintenance, company headquarters, and economy allow pure route-building play without tycoon pressure, as confirmed by Urban Games in the First Look: Tycoon dev blog.

Living simulation

Cities simulate individual inhabitants who travel between home, work, and leisure. Passenger satisfaction and city growth tie directly to travel time and comfort.

Full day-night cycle

First in the series to ship a fully featured day-night cycle with dynamic weather, cloud coverage, and physically-based atmospheric lighting.

Redesigned cargo system

Cargo simulation has been redesigned to give players full control over the delivery chain. New facilities include warehouses for buffer storage, industry boosters that raise output, and specialised loading terminals that speed up turnaround.

Dynamic vehicle maintenance

Every vehicle now has a dynamic maintenance curve that steepens with age. Players must budget replacement and overhaul cycles to keep services running smoothly.

Dynamic loan and contract system

Players can take on loans with adjustable interest rates and accept contracts that pay out on delivery. Higher risk yields higher potential reward but tighter cashflow pressure.

Reputation, noise, and pollution

Growing cities generate traffic, noise, and pollution. The player must balance the needs of citizens against construction efficiency. Heavy terraforming also reduces local satisfaction.

Game Modes

Tycoon mode

The flagship mode with adjustable difficulty.

Run a transport company with adjustable difficulty across economy, world, and citizens. Balance maintenance, wait times, cargo priorities, traffic, noise, pollution, and reputation to build a profitable empire.

Sandbox mode

Unrestricted creativity, economy optional.

Build without economic pressure. Economy can be disabled entirely for pure route-building and diorama play. Strong mod support.

Campaign mode

Historic missions across the 20th century and beyond.

Solve epic transport missions inspired by real historic events. The largest vehicle roster in the series, spanning over a century of transport evolution — from horse-drawn wagons to high-speed trains.

Climate Zones

Temperate

The classic European/North American playground.

Desert

Arid plains with extreme heat and limited water.

Tropical

Lush islands and dense jungle.

Sub-arctic

New for Transport Fever 3 — tundra, fjords, and frozen swamps.

发布与平台

  • Release: September 29, 2026
  • Developer: Urban Games
  • Publisher: Paradox Interactive
  • Platforms: Windows, macOS, Linux + PlayStation 5, Xbox Series X|S
  • Storefronts: Steam, Epic Games Store, GOG
  • Standard price: $49.99 (PC) / $59.99 (console)

数据来源

Every fact on this wiki is cited. Pre-launch content was cross-checked against:

Official Wikipedia Steam Paradox Reddit Fandom