Transport Fever 3
Build the routes that transform the world across land, sea, and air.
Hero image: official TF3 marketing art, © Urban Games / Paradox Interactive
Game Overview
Transport Fever 3 is the fourth installment of the Transport Fever series, developed by Urban Games and published by Paradox Interactive. It launches September 29, 2026 on Windows, macOS, Linux, plus PlayStation 5 and Xbox Series X|S.
Players construct rail, road, tram, ship, and air networks across procedurally generated maps, linking towns and industries while balancing cost, speed, and public approval over more than a century of transport history.
Key Features
Three game modes
Tycoon mode offers adjustable difficulty across economy, world, and citizen behaviour. Sandbox disables the economy for unrestricted creativity. Campaign features missions inspired by real historic transport events.
Customisable difficulty
Disability sliders for noise, pollution, vehicle maintenance, company headquarters, and economy allow pure route-building play without tycoon pressure, as confirmed by Urban Games in the First Look: Tycoon dev blog.
Living simulation
Cities simulate individual inhabitants who travel between home, work, and leisure. Passenger satisfaction and city growth tie directly to travel time and comfort.
Full day-night cycle
First in the series to ship a fully featured day-night cycle with dynamic weather, cloud coverage, and physically-based atmospheric lighting.
Redesigned cargo system
Cargo simulation has been redesigned to give players full control over the delivery chain. New facilities include warehouses for buffer storage, industry boosters that raise output, and specialised loading terminals that speed up turnaround.
Dynamic vehicle maintenance
Every vehicle now has a dynamic maintenance curve that steepens with age. Players must budget replacement and overhaul cycles to keep services running smoothly.
Dynamic loan and contract system
Players can take on loans with adjustable interest rates and accept contracts that pay out on delivery. Higher risk yields higher potential reward but tighter cashflow pressure.
Reputation, noise, and pollution
Growing cities generate traffic, noise, and pollution. The player must balance the needs of citizens against construction efficiency. Heavy terraforming also reduces local satisfaction.
Game Modes
Tycoon mode
The flagship mode with adjustable difficulty.
Run a transport company with adjustable difficulty across economy, world, and citizens. Balance maintenance, wait times, cargo priorities, traffic, noise, pollution, and reputation to build a profitable empire.
Sandbox mode
Unrestricted creativity, economy optional.
Build without economic pressure. Economy can be disabled entirely for pure route-building and diorama play. Strong mod support.
Campaign mode
Historic missions across the 20th century and beyond.
Solve epic transport missions inspired by real historic events. The largest vehicle roster in the series, spanning over a century of transport evolution — from horse-drawn wagons to high-speed trains.
Climate Zones
Temperate
The classic European/North American playground.
Desert
Arid plains with extreme heat and limited water.
Tropical
Lush islands and dense jungle.
Sub-arctic
New for Transport Fever 3 — tundra, fjords, and frozen swamps.
Release & Platforms
- Release: September 29, 2026
- Developer: Urban Games
- Publisher: Paradox Interactive
- Platforms: Windows, macOS, Linux + PlayStation 5, Xbox Series X|S
- Storefronts: Steam, Epic Games Store, GOG
- Standard price: $49.99 (PC) / $59.99 (console)
Data Sources
Every fact on this wiki is cited. Pre-launch content was cross-checked against: