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Map sizes

All eight map sizes, heightmap resolutions and how to unlock the larger experimental maps.

Transport Fever 3 publishes eight map sizes across five aspect ratios: 1:1, 1:2, 1:3, 1:4 and 1:5. The official manual defines the ratio using the lengths of the map edges. Read each row as one named size and each column as one shape. Both tables below reproduce the published values, so you can compare the physical dimensions and the heightmap resolution for the same selection.

Small, Medium, Large and Very Large are available without enabling experimental features. Four other names carry an asterisk: Tiny, Huge, Megalomaniac and Gigantomaniac. Tiny is the smallest experimental choice, while the other three extend beyond Very Large. The asterisk therefore identifies a setting requirement rather than simply identifying the largest maps. All eight game names remain unchanged here so that they match the manual.

The first table gives edge lengths in kilometres. For example, the square Tiny map measures 4.096 × 4.096 km, while the square Gigantomaniac map measures 28.672 × 28.672 km. At the 1:5 ratio, Gigantomaniac is listed as 12.800 × 64.000 km. These figures describe the sides of the map. The game rounds displayed values, so use the manual’s dimensions when comparing the entries below.

The second table gives heightmap dimensions in pixels for the same eight names and five ratios. Find the same row and column in each table to read the two published measurements together. Keep the units separate when comparing them: kilometres describe the map edges, while pixels describe the heightmap. The entries are transcribed as published, including repeated dimensions in the Tiny row.

Map size is also a hardware choice. The manual connects map size with the amount of RAM needed and, in most cases, the CPU power needed as well. Smaller maps tend to run more fluently. Experimental sizes require at least 16 GB RAM. Check this requirement before choosing an experimental entry; the setting that exposes those sizes does not remove the memory requirement.

The Console Edition has a separate restriction because of memory limitations: only Small, Medium and Large are available. For the experimental setting, the manual describes editing settings.lua in the userdata folder with the game closed. The instructions below explain that switch and the associated economy warning. Consult the linked manual for the source tables and compare the system requirements before deciding which map size to use.

Map dimensions in kilometres

Each cell gives the two edge lengths. In-game values are rounded; the values below follow the manual exactly.

Map dimensions in kilometres (km)
Size / ratio 1:11:21:31:41:5
Tiny* 4.096 × 4.096 km2.560 × 5.120 km2.048 × 6.144 km2.048 × 6.144 km1.536 × 7.680 km
Small 8.192 × 8.192 km5.632 × 11.264 km4.608 × 13.824 km4.096 × 16.384 km3.584 × 17.920 km
Medium 11.264 × 11.264 km8.192 × 16.384 km6.656 × 19.968 km5.632 × 22.528 km5.120 × 25.600 km
Large 14.336 × 14.336 km10.240 × 20.480 km8.192 × 24.576 km7.168 × 28.672 km6.144 × 32.256 km
Very Large 16.384 × 16.384 km11.264 × 22.528 km9.216 × 27.648 km8.192 × 32.768 km7.168 × 35.840 km
Huge* 20.480 × 20.480 km14.336 × 28.672 km11.776 × 35.328 km10.240 × 40.960 km8.704 × 43.520 km
Megalomaniac* 24.576 × 24.576 km16.896 × 33.792 km13.824 × 41.472 km12.288 × 49.152 km10.752 × 53.760 km
Gigantomaniac* 28.672 × 28.672 km20.480 × 40.960 km16.384 × 49.152 km14.336 × 57.344 km12.800 × 64.000 km

* Requires experimental map features. Tiny is smaller than Small; the other three marked sizes are larger than Very Large.

Heightmap resolutions in pixels

Use the same size and ratio as in the dimensions table. These are the heightmap resolutions published by the manual.

Heightmap resolutions in pixels (px)
Size / ratio 1:11:21:31:41:5
Tiny* 1025 × 1025 px641 × 1281 px513 × 1537 px513 × 1537 px385 × 1921 px
Small 2049 × 2049 px1409 × 2817 px1153 × 3457 px1025 × 4097 px897 × 4481 px
Medium 2817 × 2817 px2049 × 4097 px1665 × 4993 px1537 × 6145 px1281 × 6401 px
Large 3585 × 3585 px2561 × 5121 px2049 × 6145 px1793 × 7169 px1537 × 8065 px
Very Large 4097 × 4097 px2817 × 5633 px2305 × 6913 px2049 × 8193 px1793 × 8961 px
Huge* 5121 × 5121 px3585 × 7169 px2945 × 8833 px2561 × 10241 px2177 × 10881 px
Megalomaniac* 6145 × 6145 px4225 × 8449 px3457 × 10369 px3073 × 12289 px2689 × 13441 px
Gigantomaniac* 7169 × 7169 px5121 × 10241 px4097 × 12289 px3585 × 14337 px3201 × 16001 px

* Requires experimental map features. Tiny is smaller than Small; the other three marked sizes are larger than Very Large.

Enable experimental map features

The switch is in settings.lua inside the userdata folder. It unlocks the four sizes marked with an asterisk in both tables.

  1. Close the game before editing settings.lua.
  2. Find experimentalMapFeatures and change its value to true, as shown below.
  3. Save the file and restart the game.
experimentalMapFeatures = true,

Experimental map sizes require at least 16 GB RAM. Larger maps need more memory and usually more CPU power; smaller maps tend to run more fluently.

This flag also enables changing the economy in an existing savegame. The manual warns that doing so may lead to unstable situations.

Console map size limit

Due to memory limitations, the Console Edition only allows Small / Medium / Large.

Compare Windows, Linux and Mac system requirements