Map sizes
All eight map sizes, heightmap resolutions and how to unlock the larger experimental maps.
Transport Fever 3 publishes eight map sizes across five aspect ratios: 1:1, 1:2, 1:3, 1:4 and 1:5. The official manual defines the ratio using the lengths of the map edges. Read each row as one named size and each column as one shape. Both tables below reproduce the published values, so you can compare the physical dimensions and the heightmap resolution for the same selection.
Small, Medium, Large and Very Large are available without enabling experimental features. Four other names carry an asterisk: Tiny, Huge, Megalomaniac and Gigantomaniac. Tiny is the smallest experimental choice, while the other three extend beyond Very Large. The asterisk therefore identifies a setting requirement rather than simply identifying the largest maps. All eight game names remain unchanged here so that they match the manual.
The first table gives edge lengths in kilometres. For example, the square Tiny map measures 4.096 × 4.096 km, while the square Gigantomaniac map measures 28.672 × 28.672 km. At the 1:5 ratio, Gigantomaniac is listed as 12.800 × 64.000 km. These figures describe the sides of the map. The game rounds displayed values, so use the manual’s dimensions when comparing the entries below.
The second table gives heightmap dimensions in pixels for the same eight names and five ratios. Find the same row and column in each table to read the two published measurements together. Keep the units separate when comparing them: kilometres describe the map edges, while pixels describe the heightmap. The entries are transcribed as published, including repeated dimensions in the Tiny row.
Map size is also a hardware choice. The manual connects map size with the amount of RAM needed and, in most cases, the CPU power needed as well. Smaller maps tend to run more fluently. Experimental sizes require at least 16 GB RAM. Check this requirement before choosing an experimental entry; the setting that exposes those sizes does not remove the memory requirement.
The Console Edition has a separate restriction because of memory limitations: only Small, Medium and Large are available. For the experimental setting, the manual describes editing settings.lua in the userdata folder with the game closed. The instructions below explain that switch and the associated economy warning. Consult the linked manual for the source tables and compare the system requirements before deciding which map size to use.
Map dimensions in kilometres
Each cell gives the two edge lengths. In-game values are rounded; the values below follow the manual exactly.
| Size / ratio | 1:1 | 1:2 | 1:3 | 1:4 | 1:5 |
|---|---|---|---|---|---|
| Tiny* | 4.096 × 4.096 km | 2.560 × 5.120 km | 2.048 × 6.144 km | 2.048 × 6.144 km | 1.536 × 7.680 km |
| Small | 8.192 × 8.192 km | 5.632 × 11.264 km | 4.608 × 13.824 km | 4.096 × 16.384 km | 3.584 × 17.920 km |
| Medium | 11.264 × 11.264 km | 8.192 × 16.384 km | 6.656 × 19.968 km | 5.632 × 22.528 km | 5.120 × 25.600 km |
| Large | 14.336 × 14.336 km | 10.240 × 20.480 km | 8.192 × 24.576 km | 7.168 × 28.672 km | 6.144 × 32.256 km |
| Very Large | 16.384 × 16.384 km | 11.264 × 22.528 km | 9.216 × 27.648 km | 8.192 × 32.768 km | 7.168 × 35.840 km |
| Huge* | 20.480 × 20.480 km | 14.336 × 28.672 km | 11.776 × 35.328 km | 10.240 × 40.960 km | 8.704 × 43.520 km |
| Megalomaniac* | 24.576 × 24.576 km | 16.896 × 33.792 km | 13.824 × 41.472 km | 12.288 × 49.152 km | 10.752 × 53.760 km |
| Gigantomaniac* | 28.672 × 28.672 km | 20.480 × 40.960 km | 16.384 × 49.152 km | 14.336 × 57.344 km | 12.800 × 64.000 km |
* Requires experimental map features. Tiny is smaller than Small; the other three marked sizes are larger than Very Large.
Heightmap resolutions in pixels
Use the same size and ratio as in the dimensions table. These are the heightmap resolutions published by the manual.
| Size / ratio | 1:1 | 1:2 | 1:3 | 1:4 | 1:5 |
|---|---|---|---|---|---|
| Tiny* | 1025 × 1025 px | 641 × 1281 px | 513 × 1537 px | 513 × 1537 px | 385 × 1921 px |
| Small | 2049 × 2049 px | 1409 × 2817 px | 1153 × 3457 px | 1025 × 4097 px | 897 × 4481 px |
| Medium | 2817 × 2817 px | 2049 × 4097 px | 1665 × 4993 px | 1537 × 6145 px | 1281 × 6401 px |
| Large | 3585 × 3585 px | 2561 × 5121 px | 2049 × 6145 px | 1793 × 7169 px | 1537 × 8065 px |
| Very Large | 4097 × 4097 px | 2817 × 5633 px | 2305 × 6913 px | 2049 × 8193 px | 1793 × 8961 px |
| Huge* | 5121 × 5121 px | 3585 × 7169 px | 2945 × 8833 px | 2561 × 10241 px | 2177 × 10881 px |
| Megalomaniac* | 6145 × 6145 px | 4225 × 8449 px | 3457 × 10369 px | 3073 × 12289 px | 2689 × 13441 px |
| Gigantomaniac* | 7169 × 7169 px | 5121 × 10241 px | 4097 × 12289 px | 3585 × 14337 px | 3201 × 16001 px |
* Requires experimental map features. Tiny is smaller than Small; the other three marked sizes are larger than Very Large.
Enable experimental map features
The switch is in settings.lua inside the userdata folder. It unlocks the four sizes marked with an asterisk in both tables.
- Close the game before editing settings.lua.
- Find experimentalMapFeatures and change its value to true, as shown below.
- Save the file and restart the game.
experimentalMapFeatures = true, Experimental map sizes require at least 16 GB RAM. Larger maps need more memory and usually more CPU power; smaller maps tend to run more fluently.
This flag also enables changing the economy in an existing savegame. The manual warns that doing so may lead to unstable situations.
Console map size limit
Due to memory limitations, the Console Edition only allows Small / Medium / Large.